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what if you created a rhythmic keys video game like IIDX or Pop'n or whatever that used a controller that could be interlocked with other controllers in various ways to increase its complexity?

Say you had a controller set up as a five-button star as a "home base", and to that you could add controller "appendages" of various sizes or shaapes on the outside.

on the basic level, you could have it end up being just a long keyboard-ish thing with buttons going in two directions like pop'n, except maybe bigger. on a more complex level you could create a big chinese checkers-ish sort of controller or grid whose approach would be like a more complex whack a mole as opposed to a keyboard.

this way, the game can be easy or get complex in many different ways both one- and two-dimensional that can be tailored and customed by each individual player. The game itself would be smart enough to adjust the song charts to the unique set up based on a signal that gets sent as a result of interlocking parts connecting.

notation might be a challenge for something like that, but maybe it could be an angled 3d model of the controller configuration with the note tracks coursing through each button.

Comments

( read spoken (2) — speak )
hellomrhieu
Oct. 31st, 2006 11:40 pm (UTC)
psh, i so did that in the 80s already. :D

GET CRACKIN, SIR!
tyco
Nov. 3rd, 2006 08:13 pm (UTC)
Sounds like yet another project *wink*
( read spoken (2) — speak )

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