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Tenors and DDR

Aside from the parallels that I draw between DDR and music (which i still want to write a big paper about), I think one of the big reasons DDR appeals to me is that it's almost like tenor drumming for the feet.

Back when freestyling DDR was more popular, i had entertained the idea of taking one of the DDR tunes (Holic appealed to me since a majority of it is in 7/8 and 7/4) and basically creating a tenor ram based around the preexisting arrow patterns.

Logistically, this can run into problems. For example, the support bar makes it hard for a person being able to squat at the "south" area of the pad for easy access, so whatever i'd be playing would have to be either on the north or west side (of the player 1 side). Since visibility on both of those sides are limited, the ram would have to be memorized.

But I think that the potential is great. I mean, the DDR pad is broken into four arrows like a set of quads, so on a basic "high school" level it would be cake. And then if i wanted to go *really* crazy, i could make use of the five non-arrow areas that could be potential hit spots for more complex rudiments and kick-ass sweep patterns.

When i originally conceived of the idea, I had also envisioned switching positions during the tune - compositionally i might start just on the north side, and then as people get used to that, i find a way to switch to the west side, and move back and forth... and then once people get used to that, I find a way to add another element. maybe using my feet and hands at the same time.

At one point this last year, i experimented with my Ignition pad at home to see how well sticks would trigger the pad, and they didn't really work. First i tried just a pair of 2As just because they were light and i didn't want to damage the pad, but even using a set of tenor pucks ended up being not as successful as i thought it would be, so i gave up on the idea.

But i'm starting to get interested in it again, thinking that maybe if i got some marching bass drum mallets, maybe for #4 or #5, I might be able to trigger thearcade pad without potentially breaking the glass (or hard plastic or whatever it is). If i thought that tenor felts were safe for arcade arrows, i'd prefer to use those just because they're not so heavy. experimentation would definitely be involved.

The other thing is that my idea for creating a ram has mutated from its original form. Now, I don't want to create a ram that's based on the preexisting arrow patterns, i want to create a ram which I program *into* the tunes using edit mode. I've never created an edit before, so i'm not sure how crazy i could go. It'd be fun to program flam-fives or cheese-chachetas in arrow format and see how the game reacts to it (although i'd probably have to interpret them as double-stops as opposed to flams).

Push comes to shove, i could just create some cool looking "tenor" licks and keep the complex rudiments out of the programming. I bet i could write some cool triplet sweep patterns for 180 bpm tunes like exotic ethnic.

Even if i *did* get it programmed, there are practice/performance logistics involved: a) convincing a place that has the machine to let me try it when even with marching bass mallets there's potential for damage, and b) since i won't be able to see the screen, i need someone who understands the rudiments and what i'm doing to track the screen and let me know how the game is reacting.

If this all comes to fruition, maybe i'll ask Tyler if i could try it on the machine at the EMU. we'll see.

Comments

( read spoken (8) — speak )
silent_mistress
Jul. 30th, 2003 11:35 pm (UTC)
You know all this time I've been on LJ and reading people talk about DDR and I didn't know what it was. I finally realized what it was while watching an episode of Days Of Our Lives. They had a DDR machine that they were playing with. I've seen those things in a couple of movies (I think) but never realized that THAT was what all of you were talking about!

*feels dumb*
lifeofmendel
Jul. 31st, 2003 01:27 am (UTC)
they had DDR on Days of Our Lives?

wow. that's very surreal.
silent_mistress
Jul. 31st, 2003 11:05 am (UTC)
Yes they had DDR on Days.
Belle, the teenage girl, had an actual machine in her apartment and they were all playing with it.
I think she said that it had to do with her "work" that she's doing.
spiffinfinate
Jul. 31st, 2003 10:41 pm (UTC)
unrelated
Okay - so maybe *percussionists* aren't bad but *drummers* are- there is a difference ;-)

lifeofmendel
Aug. 1st, 2003 01:02 am (UTC)
Re: unrelated
i could come to the defense of a few drummers on that too, but...

i have to admit. yeah.... most drummers... they're definitely a bunch of characters.
dyaus7
Aug. 1st, 2003 12:19 pm (UTC)
I don't really know what tenor drumming is, so I don't fully understand what you're talking about. But if you want to do a kind of experiment, I could help you with it. The DDR arrows are really, really solid (I think they're plexiglass?), so if you're using mallets with some padding, it shouldn't be a problem.
lifeofmendel
Aug. 1st, 2003 12:34 pm (UTC)
hm...

i'll work on finding you a video example. if i can't find one on the web, i'll maybe try to make a copy of some of my stuff i have on archive.
lifeofmendel
Aug. 1st, 2003 12:49 pm (UTC)
okay. for right now, i can give you this as an example:

http://www.vicfirth.com/news/DCI2002/video/phantom3.html

it's about 21 mb, and it's *not* worth waiting for if you have a slow connection. it was almost not worth it on the school connection.

[rant]

I don't know how this guy won individuals in 2002... i mean, i'm picky, surely, and this is just him practicing it in the lot, but still... he hit a lot of rims, and the composition of it is just... stupid. i wonder who the judges were.

[/rant]

anyway, the cooler stuff is towards the end if you don't want to sit through the whole thing. I'll definitely try to capture snippets i have at home that i feel gives you a better idea of what i'm talking about. or maybe if i can find another vcr i'll just dump it onto a tape and give it to you when i see you on saturday.
( read spoken (8) — speak )

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