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one of the biggest reasons that the newest generation of home video game consoles are pretty unappealing to me is the fact that all of the controllers are defaulted as wireless.

ignoring the fact that it's just more prone to being lost if you're the sort of person who loses your sunglasses when they're sitting on your head, the biggest problem i have with it is that in order to keep them in working condition, they require monetary maintenance in the form of batteries. Even if you go all money-efficient and do the whole rechargable thing, that's still something that is an "implied recurring cost" that people don't really think or care about.

For the Wii, i can see the justification as the controller is very active and varied in its intent. But for the PS3 and the x360, they're just stock controllers. I don't think that the convenience of the wireless controllers provides enough reason for me to prefer it over wired controllers. it's kind of like luxury vehicles which automatically turn on your windshield wipers for you or heat your drivers seat. Sure, it's nice, it's convenient, but is it really necessary? Is it actually worth it?

Once i buy a controller, i just want it Bought. By buying a controller that's wireless, it's almost like i'm buying a *subscription* to that controller as if i'm subscribing to a magazine or a WoW account or etc. i don't want my controller to be seen like that. I already have enough "subscription" costs as it is. If where i play my video games is going to be the same spot on the couch no matter what, cords are fine, thanks.

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keevon
Nov. 4th, 2007 09:26 pm (UTC)
The Xbox 360 wireless controllers (or at least a certain version of them) are built with rechargible batteries, and they come with a cord you can plug directly into the console port to recharge them and play at the same time. So it's like a normal controller that you can just choose to make wireless whenever you want. I honestly think that design is pretty good.
lifeofmendel
Nov. 5th, 2007 06:16 am (UTC)
yeah, i'll buy that as a decent design, except i also don't like the idea of batteries being propriatory. Proprietary. whatever that word is.
hellomrhieu
Nov. 4th, 2007 09:28 pm (UTC)
it's wireless. no spaghetti.
lifeofmendel
Nov. 5th, 2007 06:18 am (UTC)
spaghetti doesn't bother me even a little when it comes to video game cords. being an electronic music guy, i'm used to dealing with cords and having done performance pieces both with wired versus wireless components, i'll take the wired components any day.
sleeplessone
Nov. 5th, 2007 09:39 pm (UTC)
I'm with you on this one. The only two wireless controllers I have liked were the Wavebird and the Wii controller. I hate wireless keyboard and mice, and even think wireless networking is silly (laptops being the exception)

We actually had someone get everyone killed in a World of Warcraft raid because their batteries died in their wireless keyboard (on two seperate occasions) and ended up running right into a pack of guys before people were ready.
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toastercookie
Nov. 4th, 2007 11:30 pm (UTC)
My biggest beef with the current gen of consoles is all of the different hardware SKUs. They've only had 2 PS2 models in the duration of its life, and it worked out just fine. There have already been 4 different PS3s and 5 different Xbox 360s, all with so little different between them that it only serves to confuse the consumer.




sleeplessone
Nov. 5th, 2007 09:42 pm (UTC)
Yeah. I want to hook up my XBox360 to my new HDTV...

Well do you have the Core, Premium, Elite, Arcade, Halo Edition, BentYouOverAndGotEvenMoreMoneyOutOfYou Edition, Super Def Edition, Super Def Edition Turbo, Super Def Edition Alpha 2 Turbo....
jjkjustin
Nov. 5th, 2007 12:26 am (UTC)
A big appeal for the wireless controllers is in the fact that for 4+ player party games, having a mass amount of controller wires coming from the console becomes quite cumbersome to deal with. Any big Smash Bros. match at a given party can show you that - especially when the players are sitting on a couch, and a coffee table (often with food and drink on it) is sitting right in between the player/console gap.

I thought that Nintendo had the right idea last gen, marketing both standard wired controllers and wireless Wavebirds.
lifeofmendel
Nov. 5th, 2007 06:21 am (UTC)
i think that the idea of wireless being a standard is what bothers me. you're right - in a party situation for smash bros. or wario ware or etc. sort of games, being able to pass around controllers without having to worry about wires is ideal, but that goes with a particular kind of console player. maybe if they packaged different bundles, one with wireless and one without, i'd be happier.
dr0ss
Nov. 5th, 2007 06:46 am (UTC)
they did, cheaper 360 bundles came with a wired controller.

but then you get a cheaper 360.
xxxplizit
Nov. 5th, 2007 06:19 pm (UTC)
But for the PS3 and the x360, they're just stock controllers.

The PS3 has the 6-Axis, which is similar to the Wii's motion sensor. While it may have a few games using the motion-sensor, it will most likely conflict with gameplay if wired due to its sensor design.

I believe one of the reasons why they are done wireless is because of multiplayer games using more than 4 players (even though that's rare). Otherwise, I do see your point completely, despite consumer demands.
sleeplessone
Nov. 5th, 2007 09:44 pm (UTC)
Kindof how Sony said the rumble feature would conflict with the motion-sensor which is why it doesn't have rumble?

Oh hey, buy the new DualShock 3 controller now, just like the included controller only with IMPOSSIBLE TO PULL OFF RUMBLE CAPABILITIES!
xxxplizit
Nov. 5th, 2007 09:50 pm (UTC)
Hehe. We all know that Sony "lied" to us about that, especially when the Wii-mote can do both capabilities just fine. Of course, the truth been told when they got sued by Immersion years ago over the rumble issue and finally came to an agreement sometime this year to where "they can finally add rumble".
hellomrhieu
Nov. 6th, 2007 03:29 am (UTC)
why you gotta hate? :(
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