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battleship variations.

right around the time i woke up, two battleship variations randomly popped into my head.

there's an existing variant of battleship where instead of firing a single shot per turn, you shoot an amount of shots that is proportional to how many ships you still have unsunk. So if you have five ships, you get to shoot five times, and your opponent tells you which ones were hits and which ones were misses, and if you lose two of your ships, you're down to three shots per turn.

both of my variants expand on that sort of idea.

1. instead of telling your opponent which ones are hits or misses, just tell them how many are hits and misses. this gives it more of a jotto/lingo/mastermind sort of feel, and in some ways it also makes it so that if you have less ships than your opponent, the disadvantage isn't quite as high.

2. Allow both opponents to always make five moves regardless of how many ships are left. Their move can be one of three things: a) a standard battleship move of firing on enemy waters, b) moving one of your ships one square forward or backward, or c) rotating one of your ships with the head as the "center point" ninety degrees. I think i would probably make that last bit count for two moves as opposed to one.

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( read spoken (2) — speak )
Jan. 26th, 2007 09:06 pm (UTC)
I love battleship, and I always play salvo mode (the way that you described where you get an amount of shots equal to your ships).

At games.com, I got my rating from 1200 to around 1750 just playing battleship the proper way. There's alot more strategy to it than most people think.

I didn't like how... as soon as you lost a ship, you were at a SEVERE disadvantage, so.. I like both of these variants. Next time I visit (or you visit), we'll have to try 'em out.
Jan. 27th, 2007 07:07 am (UTC)
variant 1: you're evil.
( read spoken (2) — speak )


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